using UnityEngine;
using Warudo.Core.Attributes;
using Warudo.Core.Graphs;
using Warudo.Core.Utils;
using Warudo.Plugins.Core.Assets.Character;
using System;
using Object = UnityEngine.Object;

namespace Warudo.Plugins.Core.Nodes
{
    public class DecomposeVector2Node : Node
    {
        public Vector2 Vector2;
        public float X()
        {
            throw new NotImplementedException();
        }

        public float Y()
        {
            throw new NotImplementedException();
        }
    }
}